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3dsMax软件以其高效建模和渲染而闻名。这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。
从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。本课程从头开始概述了整个3ds
Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3dsMax界面并根据自己需求对其进行自定义设置。
探索如何使用样条线,多边形和细分曲面为不同的对象建模。然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。讲师AaronF.
Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。
注意:该教程为英文中字,含素材。
001–Introducing3dsMax2021.mp4
002–Usingtheexercisefiles.mp4
003–Choosingaworkspace.mp4
004–Settingpreferences.mp4
005–Usingprojectfolders.mp4
006–Gettingfamiliarwiththeinterface.mp4
007–Customizingaworkspace.mp4
008–Customizingbackgroundandgridcolors.mp4
009–Creatingprimitiveswithkeyboardentry.mp4
010–Creatingprimitivesinteractivelywiththemouse.mp4
011–PositionobjectswithSelectandMove.mp4
012–Rotateandscaleobjects.mp4
013–Navigatinginviewports.mp4
014–OrbitandviewportUndo.mp4
015–Savingtimewithkeyboardshortcuthotkeys.mp4
016–Customizinghotkeys.mp4
017–Choosingviewportshadingmodes.mp4
018–Advancedviewportsettingsandpresets.mp4
019–Configuringviewportlayouts.mp4
020–Specifyingdisplayunits.mp4
021–Specifyingsystemunits.mp4
022–Definingthehomegrid.mp4
023–Savingamaxstart.maxtemplatescene.mp4
024–Mergingscenes.mp4
025–DuplicatingobjectinstanceswithArray.mp4
026–Cloneobjectswithtransforms.mp4
027–Introducingsnap.mp4
028–PrecisiontransformswithGridandSnap.mp4
029–OutliningobjectnameswithSceneExplorer.mp4
030–Collectingobjectsingroups.mp4
031–Managingdisplaylayers.mp4
032–Controllingobjectandlayerdisplayproperties.mp4
033–UnderstandingXREFexternalreferences.mp4
034–CreatinganXREFrecord.mp4
035–Movingobjectsinreferencecoordinatesystems.mp4
036–Rotatingobjectsinreferencecoordinatesystems.mp4
037–ManipulatingobjectsaroundaTransformCoordinateCenter.mp4
038–UsingIsolateSelectionandLockSelection.mp4
039–SelectinginWindowandCrossingmodes.mp4
040–Creatingshapes.mp4
041–EditingBeziersplines.mp4
042–Settingshapedetailwithinterpolation.mp4
043–ModelingwiththeExtrudemodifier.mp4
044–ExtrudingalongapathwiththeSweepmodifier.mp4
045–ExportingpathsfromAdobeIllustrator.mp4
046–ImportingIllustratorpathsto3dsMax.mp4
047–AddingaBevelmodifier.mp4
048–ControllinglevelofdetailforaBevelmodifier.mp4
049–ModelingtypographywithTextPlus.mp4
050–Manipulatingandfine-tuningTextPlus.mp4
051–Deforminganobjectwithamodifier.mp4
052–Layeringdeformersinthemodifierstack.mp4
053–Definingpolygonlevelofdetail.mp4
054–Passingaselectionupthestack.mp4
055–Understandingtopologydependence.mp4
056–Versioningandcollapsingthestack.mp4
057–PreparingBooleanoperands.mp4
058–CombinevolumeswithBooleanCompoundObjects.mp4
059–AddingedgeswithQuickSlice.mp4
060–AddingedgeswithCut.mp4
061–HardeningpolygonedgeswiththeSmoothmodifier.mp4
062–UsingtheModelingribbon.mp4
063–SimplifyinggeometrywithRemove.mp4
064–BranchingwithEditablePolyExtrude.mp4
065–Detailingamesh.mp4
066–Roundingcornerswithchamfer.mp4
067–Understandingsubdivisionsurfaces.mp4
068–Bestpracticesformodelingsubdivisionsurfaces.mp4
069–Boxmodelingforsubdivisionsurfaces.mp4
070–ModelingwiththeSymmetrymodifier.mp4
071–ModelingcurvaturewithSoftSelection.mp4
072–RefininggeometrywithSwiftLoop.mp4
073–Constrainingsub-objecttransforms.mp4
074–CorrectingaseamwithNon-UniformScaleoffset.mp4
075–Sharpeningcornerswithedgecrease.mp4
076–Bakingsubdivisions.mp4
077–Creatingaphysicalcameraandtarget.mp4
078–First-personcameranavigationinviewports.mp4
079–EnablingSafeFrames.mp4
080–SettingresolutionandaspectratioinRenderSetup.mp4
081–Creatingafreecamera.mp4
082–RotatinginGimbalcoordinatespace.mp4
083–SettingrotationAxisOrdertoemulateatripod.mp4
084–PreviewingrenderswithActiveShade.mp4
085–Creatingphotometriclights.mp4
086–Adjustinglightintensityandcolor.mp4
087–Adjustinglightshape.mp4
088–Controllingspotlightparameters.mp4
089–UsingtheLightExplorer.mp4
090–Illuminatingwithanenvironmentcolor.mp4
091–IlluminatingwithanHDRIenvironment.mp4
092–Whitebalancinganenvironment.mp4
093–Separatingenvironmentfrombackground.mp4
094–Creatingasunandsky.mp4
095–UsingtheSlateMaterialEditor.mp4
096–Assigningmaterialstoobjects.mp4
097–Managingscenematerials.mp4
098–Managingsampleslots.mp4
099–Savingamateriallibrary.mp4
100–PhysicalMaterialcolorandroughness.mp4
101–PhysicalMaterialreflectionparameters.mp4
102–Controllingviewportmaterialshading.mp4
103–Controllingmaterialsamplesize.mp4
104–Creatinga3Dproceduralmap.mp4
105–Artdirecting3Dmapparameters.mp4
106–Mappingbitmapimagefiles.mp4
107–ProjectingUVswithUVWMap.mp4
108–UsingReal-WorldMapSize.mp4
109–RestoringlinkswithAssetTracking.mp4
110–Understandinghierarchies.mp4
111–Movingpivotpoints.mp4
112–Rotatingpivotpoints.mp4
113–Prioritizingrotationaxes.mp4
114–Linkingobjects.mp4
115–Lockingtransforms.mp4
116–Correctingandavoidingscaleissues.mp4
117–Choosingframerateandplaybackspeed.mp4
118–Choosingtheactivetimesegment.mp4
119–CreatingkeyframesinAutoKeymode.mp4
120–CreatingkeyframesinSetKeymode.mp4
121–EditingkeyframesintheTrackBarTimeline.mp4
122–EditingkeyframesintheDopeSheet.mp4
123–EditingkeyframesintheCurveEditor.mp4
124–EditinginterpolationintheCurveEditor.mp4
125–ManipulatingtangentsintheCurveEditor.mp4
126–Editingatrajectorywithamotionpath.mp4
127–Choosingarenderer.mp4
128–Choosingrenderoptions.mp4
129–Renderinganimagesequence.mp4
130–PlayinganimagesequencewiththeRAMPlayer.mp4
131–Tonemappingahighdynamicrangerendering.mp4
132–Nextsteps.mp4
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