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3dsMax 2021核心技能训练,全套视频教程学习资料通过百度云网盘下载

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  • TA的每日心情
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    2024-9-19 21:14
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    发表于 2021-6-3 04:34:02 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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    3dsMax软件以其高效建模和渲染而闻名。这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。
    从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。本课程从头开始概述了整个3ds
    Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3dsMax界面并根据自己需求对其进行自定义设置。
    探索如何使用样条线,多边形和细分曲面为不同的对象建模。然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。讲师AaronF.
    Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。

    注意:该教程为英文中字,含素材。

    001–Introducing3dsMax2021.mp4
    002–Usingtheexercisefiles.mp4
    003–Choosingaworkspace.mp4
    004–Settingpreferences.mp4
    005–Usingprojectfolders.mp4
    006–Gettingfamiliarwiththeinterface.mp4
    007–Customizingaworkspace.mp4
    008–Customizingbackgroundandgridcolors.mp4
    009–Creatingprimitiveswithkeyboardentry.mp4
    010–Creatingprimitivesinteractivelywiththemouse.mp4
    011–PositionobjectswithSelectandMove.mp4
    012–Rotateandscaleobjects.mp4
    013–Navigatinginviewports.mp4
    014–OrbitandviewportUndo.mp4
    015–Savingtimewithkeyboardshortcuthotkeys.mp4
    016–Customizinghotkeys.mp4
    017–Choosingviewportshadingmodes.mp4
    018–Advancedviewportsettingsandpresets.mp4
    019–Configuringviewportlayouts.mp4
    020–Specifyingdisplayunits.mp4
    021–Specifyingsystemunits.mp4
    022–Definingthehomegrid.mp4
    023–Savingamaxstart.maxtemplatescene.mp4
    024–Mergingscenes.mp4
    025–DuplicatingobjectinstanceswithArray.mp4
    026–Cloneobjectswithtransforms.mp4
    027–Introducingsnap.mp4
    028–PrecisiontransformswithGridandSnap.mp4
    029–OutliningobjectnameswithSceneExplorer.mp4
    030–Collectingobjectsingroups.mp4
    031–Managingdisplaylayers.mp4
    032–Controllingobjectandlayerdisplayproperties.mp4
    033–UnderstandingXREFexternalreferences.mp4
    034–CreatinganXREFrecord.mp4
    035–Movingobjectsinreferencecoordinatesystems.mp4
    036–Rotatingobjectsinreferencecoordinatesystems.mp4
    037–ManipulatingobjectsaroundaTransformCoordinateCenter.mp4
    038–UsingIsolateSelectionandLockSelection.mp4
    039–SelectinginWindowandCrossingmodes.mp4
    040–Creatingshapes.mp4
    041–EditingBeziersplines.mp4
    042–Settingshapedetailwithinterpolation.mp4
    043–ModelingwiththeExtrudemodifier.mp4
    044–ExtrudingalongapathwiththeSweepmodifier.mp4
    045–ExportingpathsfromAdobeIllustrator.mp4
    046–ImportingIllustratorpathsto3dsMax.mp4
    047–AddingaBevelmodifier.mp4
    048–ControllinglevelofdetailforaBevelmodifier.mp4
    049–ModelingtypographywithTextPlus.mp4
    050–Manipulatingandfine-tuningTextPlus.mp4
    051–Deforminganobjectwithamodifier.mp4
    052–Layeringdeformersinthemodifierstack.mp4
    053–Definingpolygonlevelofdetail.mp4
    054–Passingaselectionupthestack.mp4
    055–Understandingtopologydependence.mp4
    056–Versioningandcollapsingthestack.mp4
    057–PreparingBooleanoperands.mp4
    058–CombinevolumeswithBooleanCompoundObjects.mp4
    059–AddingedgeswithQuickSlice.mp4
    060–AddingedgeswithCut.mp4
    061–HardeningpolygonedgeswiththeSmoothmodifier.mp4
    062–UsingtheModelingribbon.mp4
    063–SimplifyinggeometrywithRemove.mp4
    064–BranchingwithEditablePolyExtrude.mp4
    065–Detailingamesh.mp4
    066–Roundingcornerswithchamfer.mp4
    067–Understandingsubdivisionsurfaces.mp4
    068–Bestpracticesformodelingsubdivisionsurfaces.mp4
    069–Boxmodelingforsubdivisionsurfaces.mp4
    070–ModelingwiththeSymmetrymodifier.mp4
    071–ModelingcurvaturewithSoftSelection.mp4
    072–RefininggeometrywithSwiftLoop.mp4
    073–Constrainingsub-objecttransforms.mp4
    074–CorrectingaseamwithNon-UniformScaleoffset.mp4
    075–Sharpeningcornerswithedgecrease.mp4
    076–Bakingsubdivisions.mp4
    077–Creatingaphysicalcameraandtarget.mp4
    078–First-personcameranavigationinviewports.mp4
    079–EnablingSafeFrames.mp4
    080–SettingresolutionandaspectratioinRenderSetup.mp4
    081–Creatingafreecamera.mp4
    082–RotatinginGimbalcoordinatespace.mp4
    083–SettingrotationAxisOrdertoemulateatripod.mp4
    084–PreviewingrenderswithActiveShade.mp4
    085–Creatingphotometriclights.mp4
    086–Adjustinglightintensityandcolor.mp4
    087–Adjustinglightshape.mp4
    088–Controllingspotlightparameters.mp4
    089–UsingtheLightExplorer.mp4
    090–Illuminatingwithanenvironmentcolor.mp4
    091–IlluminatingwithanHDRIenvironment.mp4
    092–Whitebalancinganenvironment.mp4
    093–Separatingenvironmentfrombackground.mp4
    094–Creatingasunandsky.mp4
    095–UsingtheSlateMaterialEditor.mp4
    096–Assigningmaterialstoobjects.mp4
    097–Managingscenematerials.mp4
    098–Managingsampleslots.mp4
    099–Savingamateriallibrary.mp4
    100–PhysicalMaterialcolorandroughness.mp4
    101–PhysicalMaterialreflectionparameters.mp4
    102–Controllingviewportmaterialshading.mp4
    103–Controllingmaterialsamplesize.mp4
    104–Creatinga3Dproceduralmap.mp4
    105–Artdirecting3Dmapparameters.mp4
    106–Mappingbitmapimagefiles.mp4
    107–ProjectingUVswithUVWMap.mp4
    108–UsingReal-WorldMapSize.mp4
    109–RestoringlinkswithAssetTracking.mp4
    110–Understandinghierarchies.mp4
    111–Movingpivotpoints.mp4
    112–Rotatingpivotpoints.mp4
    113–Prioritizingrotationaxes.mp4
    114–Linkingobjects.mp4
    115–Lockingtransforms.mp4
    116–Correctingandavoidingscaleissues.mp4
    117–Choosingframerateandplaybackspeed.mp4
    118–Choosingtheactivetimesegment.mp4
    119–CreatingkeyframesinAutoKeymode.mp4
    120–CreatingkeyframesinSetKeymode.mp4
    121–EditingkeyframesintheTrackBarTimeline.mp4
    122–EditingkeyframesintheDopeSheet.mp4
    123–EditingkeyframesintheCurveEditor.mp4
    124–EditinginterpolationintheCurveEditor.mp4
    125–ManipulatingtangentsintheCurveEditor.mp4
    126–Editingatrajectorywithamotionpath.mp4
    127–Choosingarenderer.mp4
    128–Choosingrenderoptions.mp4
    129–Renderinganimagesequence.mp4
    130–PlayinganimagesequencewiththeRAMPlayer.mp4
    131–Tonemappingahighdynamicrangerendering.mp4
    132–Nextsteps.mp4







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